Keyboard shortcuts

The keys work whenever you are not typing in a box. pundit catches them before anything on screen can, so a slider you have just dragged will not quietly steal your arrow keys — but a text field takes everything, including Esc, until you leave it.

Almost nothing here needs a modifier: the four Ctrl combinations are Ctrl+0 under Zooming in, and the three under The project at the bottom.

Watching the game

KeyWhat it does
SpacePlay or pause
← → or A DSkip back or forward 3 seconds
Shift + thoseSkip 10 seconds instead
, .One frame back or forward, while paused
[ ]Jump to the previous or next match event
J LWhile playing: slower or faster, 1× up to 32×
FShrink the window to fit the footage

J and L only do something while the video is actually playing, and any pause puts you back to 1×. Every frame is still decoded at 32×, so what you see is honest at speed rather than key frames flashing past.

F only ever makes the window smaller — it closes the window up around the picture so the black bars go, rather than redrawing the picture to fill the window, so what you are looking at never changes size or shape. Leave full screen first; there is no shape to change in full screen.

Zooming in

KeyWhat it does
3Zoom in
2Zoom out
1 or Ctrl+0Back to the whole picture

If the pointer is over the picture, zooming moves towards where it is pointing. Zoom is off while a preview is open, because a preview always plays at the whole picture — a change would only show once you closed it.

Recording

KeyWhat it does
RStart or stop recording
WStart or stop recording over the whiteboard diagram
EscStop recording
CClear what you have drawn

W records over the diagram picked in the Devices popover instead of the game video; see the whiteboard. C works while a take is actually running. Drawing itself is the mouse, with the pens beside the video.

Marking the match

KeyWhat it does
ZHome goal
XAway goal
VStart or stop a period

These mark the game video at the playhead, so you can tag while you watch. They work while you are recording too — a goal belongs to the footage, not to the take you happen to be in the middle of.

You can also type events in as lines (Edit events… in the Match panel), which is the way to fix a time you got wrong.

Marking a slate

A slate is a range you mark now to record commentary over later.

KeyWhat it does
IStart of the range
OEnd of it
GSelect the first range still to shoot, and go to it

The slate is saved the moment you press I, so nothing is lost if you stop there — you will see a row with an open end, which you can finish or delete. O closes the most recent open range on the video you are watching. Press I twice and you get two slates; delete the one you did not mean.

To shoot one, select it and press R — the transport button reads Record range while a slate is selected — or choose Record from the row's menu. At the end of the range the game pauses on its last frame while the recording keeps going, so you can finish your sentence. See slates.

G does nothing while you are recording or a preview is open; see working through a theme.

Ringing a player

KeyWhat it does
HTurn the highlight tool on or off
EscDrop the selected ring, then leave the tool

A ring belongs to the footage, so it shows up wherever that footage does — scanning, recording, a preview, and every export that crosses it.

Clips

KeyWhat it does
DeleteDelete the selected clip
EscClear the selection

A deleted clip goes to a trash folder inside the project and Ctrl+Z puts it back where it was.

The project

KeyWhat it does
Ctrl+OOpen a project
Ctrl+ZUndo
Ctrl+Shift+Z or Ctrl+YRedo

Undo and redo are off while you are recording.

What Esc does

Esc is the one key whose job depends on what is in front of you. It takes the innermost thing first, so you never lose more than you meant to:

  1. A message on screen — dismisses it. Return does this too, and nothing else.
  2. A sheet that is open — closes it. If you are in one of its text boxes, the first Esc leaves the box and the next closes the sheet, so a half-typed paste does not vanish on one keystroke.
  3. The highlight tool — drops the selected ring, then leaves the tool. Both before it will stop a recording, so ringing a player during a paused take cannot end the take by accident.
  4. A recording — stops it.
  5. A preview — closes it.
  6. A selected clip — clears the selection.

Home and End do nothing on purpose: they are swallowed so a slider you touched cannot jump the video to one end.

Changing them

F1 (or the Keys button beside Fit) opens the Keys sheet, which lists every key and what it does. Set… on a row waits for the next key you press and gives it to that action; a key another action held is taken from it, and the sheet says which. ✕ leaves an action with no key. Your changes are remembered on this computer. Esc, Tab, Return, Home and End cannot be reassigned.

The keys on this page are the ones pundit starts with.